Featured GamePC

One Hand Clapping (PC)

One Hand Clapping is a game you play by singing, but it’s not some karaoke video game. Instead in this puzzle platformer, your voice will have an effect on the world, reshaping it and guiding characters in a little adventure that is approachable whether you think you’re a good singer or not. You do need some pitch awareness, decent lungs, and of course a microphone of some sort so the game can even hear you, but One Hand Clapping wants to remain open to all sorts of players while also embracing its singing element so heavily it wouldn’t be the same without it.

 

The game begins in the dark and quiet Silent City where you find yourself as a bluish-purple little character who seems to be the only one with a voice. The shadowy figures around town watch as your voice brings light to their city and they seem to shun it, forcing your character out into the world where they begin to encounter other societies more open to singing and rhythm. However, a darkness follows you even during these bonding moments with locals that would have been happy to sing along with you otherwise, this wordless story almost feeling like a bit of a journey about finding your desire to sing. When you start out you won’t be that good or capable and others might shut you down for it, but finding other passionate people who can help cultivate the talent despite the fact self-doubt and criticism may shove its way in and threaten your quest for betterment. The colorful locations of One Hand Clapping aren’t that focused on story-telling, locations like a desert ruin or a dense jungle designed most of all as reactive spaces so you can use your voice in puzzle solving, but the soft appealing look of the game can ease some of the irritation that arises from trying to get your voice to affect the world in the way you desire.

No matter the quality of your microphone, no matter how much vocal training you’ve had, there will be points in One Hand Clapping where you will struggle a bit to sing in the way that’s required to make progress. There are good and bad reasons for this happening, and the game does include some elements in the pause menu like a microphone sensitivity function to help eliminate background noise or a vocal range spot to help you adjust what the game considers the limit of your high and low notes. A gifted singer can’t just waltz their way through the adventure either, there being is a wide range of puzzle types in this title that don’t just hinge on hitting the exact pitch needed to progress. At first the game starts almost too gentle, just needing you to make noise at all around the Silent City to help move objects in place for your little character to jump around on. In the next area though, you’ll find yourself needing to raise and lower your pitch for different reasons, such as dodging danger while flying or in one of the more clever and satisfying uses, actually drawing the path ahead. You don’t need specific pitches for these, just a general range to do things like help your path avoid hitting a wall, and the game generally leans on that concept for future puzzles. A few moments you feel out the desired note rather than just being told what to sing that makes it more accessible, and One Hand Clapping does get quite good at mixing up the concept like the player needing to first record a range of notes to impact the environment and then charge forward as their recording causes the level ahead to activate or deactivate barriers and moving platforms.

 

A bit strangely, one major area of the game, a climb up a mountain, pulls back on the vocal focus some, instead shifting to matching rhythm for a while before the voice comes back into the picture. The rhythm puzzles are solid on their own merits although many are the kind that could work in any old puzzle platformer, especially since you’re just tapping a button to interact during these portions before the voice eventually returns and you’re doing both button presses and singing in tandem. It could be again the game training you up and helping you warm up or relax rather than possibly wearing your throat out with constant singing, although thankfully you don’t really need to sing words or anything so you can just always focus on the tone rather than the substance of the noise you make. However, while trying to figure out the way to sing can work in small puzzles that often happen at your own pace or are easily reset to try again, I did mention there were moments you struggle for a bad reason, and those often arise during moments where there is immediate pressure to perform accurately. While you meet some cute and friendly characters along your musical journey, when it’s time for a duet, you will find you now need to hit specific pitches at specific points as your singing actually needs to fit into a proper song structure. It can still just be pitched noise, but you need to hit notes at the right time, and while there is some leniency so you don’t need to do these sections perfectly, they will just repeat over and over while you have to do your best to hit your marks.

The duets are a bit of a trying part of this adventure when the conditions aren’t right, and they’re actually the rare point in the game where it can feel like One Hand Clapping is starting to ask you to have good breathing control and musical flexibility. There are a few points where you do need to do something like raise or lower pitch quickly to dodge danger under threat of a reset back a bit, but the duets feel a bit too rigid in what they expect of you and they run into some inconsistencies on how this game’s own sound is executed. Depending on how you play One Hand Clapping, you might be hearing an echo of your own voice in game, something you can turn down but you’ll also miss out on musical cues elsewhere such as during the duet. However, if you play something like the Amazon Luna version of One Hand Clapping, you might only barely hear the echo, making it less distracting but also the sound effects that help you elsewhere are remarkably quiet. At the same time, One Hand Clapping does offer a unique play style where you can have one person control the on-screen character’s regular actions like jumping or interacting with objects while the other does all the singing. Most of the game besides the rhythm mountain heavily rely on the singing to be interesting and would sometimes be far too easy or basic without the vocal test, meaning the player in charge of movement won’t have as much fun as the singer, but this does open up an interesting possibility of a gamer taking on the necessary navigation tasks while someone else only plays with their voice. Even someone who can’t sing for whatever reason could maybe get a friend in who can for this cooperative angle and you can even maybe get a bit of a ringer to help with the duet sections, this idea having potential even though the base game thankfully doesn’t suffer in design to accommodate it if you do go solo.

 

Sadly, a bit of unfortunate resistance does feel baked into the game’s design because it expands beyond where it works best. While music does naturally have a timing element and leaving that out of a game about singing would feel odd, One Hand Clapping does incorporate it well at parts that make it so the duets don’t feel like they need to introduce this new stricter element. If it had gone full karaoke that would be one thing, but instead it feels like the game thins its focus on vocal range and feeling out the desired pitch for the segments where it suddenly asks for swift and immediate accuracy, and while that may help a bit with the implied narrative about developing your voice, it also leads to repetitive moments where you just wait for your chance to try again and possibly get flustered when you miss a note in the small time allotted and need to wait for the duet to come around again. One Hand Clapping can afford to be a little fiddly at other parts where your voice is just making a vine grow into a certain shape or a pillar rise and fall because they don’t require tight accuracy, periods of clever puzzle design sadly often terminating with something that pushes the game away from puzzle solving and bogs it down for it.

THE VERDICT: The novelty of solving puzzles with your singing is the reason to play One Hand Clapping and the game has a range of inventive ways to execute on that idea. Needing to raise and lower your pitch works well for influencing the environment and some fun little mechanisms as you to get creative yourself like deciding on the right way to draw with your voice or make a recording to accompany your object manipulations. However, there are too many times like the duets where you need to start hitting the right notes with the right timing that break away from the usual leniency in terms of range and quick resets, One Hand Clapping feeling rough when it leans too much into being a more precise rhythm game instead of a puzzle platformer where you vocally feel your way through to a solution.

 

And so, I give One Hand Clapping for PC…

An OKAY rating. If you do get One Hand Clapping, you get it for the express purpose of trying to use singing as a control method, so it’s not like the game including some moments where you need to hit high and low notes is some surprise that should be admonished. However, a great deal of the game doesn’t expect spot-on performances, relying more on inventive puzzle design to hold your attention. There are times you do something as simple as making a platform go up or down with your voice, but they’re surrounded with more advanced implementations like drawing those walkable surfaces with your singing that would not be so interesting if all you did was hold up or down to draw the line exactly how you’d like it. While I did play the oboe and sing in a church choir for a bit, I don’t exactly consider myself musical or a gifted singer and most of the game felt like it just required a little fiddling with the vocal range option to get it to work with what I can do. However, then those duets where the game starts acting like a rhythm game step in and feel at odds with what made the rest of the game so enjoyable. Not only do you need to hit the right notes but retrying is so slow and sometimes not even presented well, the player often given little time to lead in and feel out the desired pitch. It doesn’t feel like you’re learning to sing so much as trying to push your way through and hope it considers you good enough so you can get back to the puzzles where your voice is actually a fun and flexible problem solving tool, but you can still press on with some determination to get back to where the game is more enjoyable.

 

Not every puzzle in One Hand Clapping is going to be some complex or creative concept, but most of the time it is giving you what likely drew you towards playing it. It’s the idea of seeing how a game world can be impacted by your singing that makes this a fascinating little adventure despite the rough spots, and while it feels like you do need to come into it with a bit of understanding it won’t always feel too clean to control the world with your voice, it can still impress with how many ways the concept is altered or reinvented. Once you know the game requires a bit of patience, especially during the duets, you’ll likely know if the idea of singing your way through a puzzle solving journey is the kind of game you want to check out, but we’re not quite at the point this idea can be done seamlessly so we’re left with a creative if a bit rickety novelty that could be worth your time if the nontraditional control method intrigues you.

Please leave a comment! I'd love to hear what you have to say!